New Super Mario Bros. 2 released on July 28th. Just as old Super Mario
games, it is full of interesting and joy.
When New Super Mario Bros. 2 arrives in August, Nintendo will
give everyone who buys the downloadable version some extra Club Nintendo coins.
Registering a store-bought copy of New Super Mario Bros. 2 will get you
50 coins, but if you download it you'll get 100 coins instead. Those looking to
download will want to make sure they've registered their 3DS account with Club
As the first game to launch simultaneously at retail and
as an eShop download, New Super Mario Bros. 2 is in a unique position
to push Nintendo's new digital distribution system, especially with the promise
of extra fake coins.
The arrival of New Super Mario Bros. 2 will herald the dawning of a new
downloadable retail age for Nintendo, with gamers having the option of buying
direct from the eShop or as download codes from retailers: old-fashioned
physical copies are still an option, of course. For those carefully managing
their SD card space, however, the question remains whether the game will be one
mushroom power-up too big for their remaining memory: the answer is, probably
Courtesy of inside-gamer.jp, it's been confirmed that the initial download
(excluding save data) of New Super Mario Bros. 2 will require 2950 blocks, which
is about 370MB: just over one sixth of the 2GB card included with the standard
3DS model. It's not enormous, by any stretch, especially as Resident Evil
Revelations is reportedly around 3.17GB, around twice the size of Kid Icarus:
Uprising at 1.61GB — the majority of 3DS titles seem sit at around 0.5GB or
less. In fact it's easy to see why NSMB2 represents Nintendo's first dalliance
with a 3DS retail download, as it's at the lower end of the file size scale. For
those interested, Demon Training is also due in Japan this
week, and it's only an initial 1600 blocks, around 200MB.
What do you think of that file size? Do you have space on your SD card, or do
you think you need to upgrade to a higher capacity?